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This game is hard as bonkers! But also very visually appealing and just a hell of a lot of fun to interact with. The music is energetic and upbeat, and the visuals are so bright and sunny, it feels very inviting. And I liked the thematic variety of levels! It does a good job of refreshing my experience each time I restarted a run. And I did it a lot! 

This brings me to the game's difficulty, which is probably its major downside. Not only obstacles are very cramped and irregular in their shape, but also the camera angle adds to the pain by shifting the perspective in such a way, that reading their volumes and your plane's distance to them becomes a challenge, sometimes impossible. It was not uncommon for me to get in a long pipe and lose all vision of the plain, only for it to get crushed by an obstacle that I cannot see or avoid at that camera angle. This is the reason why I failed to collect more than 4 gems and was unable to unlock any story content. This is unfortunate since I think that adding an unlockable story to the runner game is a neat idea! Also, I found no use for the barrel-roll ability, although the animation looked nice.

Overall, I think this is a fun game with some potential. The art style, while being simple, definitely deserves praise for creating a nice and welcoming atmosphere. While the difficulty may be an issue for some players, it feels like something that can be easily fixed by tweaking some level generation rules and shortening the real hard and cluttered sections, and sprucing them up with more safe and open ones.

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Thank you for your feedback. Yes, the difficulty and obstacles blocking the view is really a problem. I will try to fix this in the next updates, as well as some other bugs. And you are right, the barrell-rolls do not give anything, except for the opening of a more dexterous plane. But I couldn't make a plane game without ability to do a barrell roll. :D

how long did it take u to type that